Keynes, October 21 17:00 — 18:15

EDUCATION AND COMPETENCE OF THE FUTURE

Virtual, augmented and mixed reality technologies are becoming more widespread, not limited to the entertainment industry, which they are traditionally associated with. Today, AR and VR are actively using educational purposes, modern technologies are being introduced in leading universities and corporations. Formats of interactive education are numerous, and their advantages over full-time education are obvious. The transfer of information through virtual and augmented reality is primarily due to the effectiveness of involvement, and the improvement of the educational process. Studies show that using innovative methods in the learning process increase deep understanding and retention of knowledge by 29%.

  • What opportunities and risks does AR technology implementation carry?
  • What changes does the introduction of information technology in the educational process entail?

Speakers

Moderator